![]() I'm sure that I followed the steps properly, and everything worked exactly as it said it would, right up until the part where it should be draining. I've tried rebuilding the screw pump, having it pump, and this has allowed me to dig out the aquifer tiles where walls would be built in the next step (securing the upper aquifer level), but then those tiles stay between 3-5 deep water, preventing me from building the walls. It says that I should be able to deconstruct the screw pump, and the top layer of the aquifer should drain into the lower layer, but this isn't happening. I can get right to the end of this step : I'm attempting to follow what is called the double-slit method described here : I love how "dwarfy" BTW feels and the fact the FlowerChild did this w/o direct inspiration from DF, well that just makes it better.Turns out the aquifer at my embark is 2 z-levels deep, and covers the entire map, so i have no choice but to dig through it in order to reach stone. ![]() The game is designed that no two games are alike, and you eventual demise will be gloriously entertaining in some manner. The phase is over-used on their forum but it's true. See and even with all that dwarf fortress is truely the only game I have ever played were losing is fun. Keyboards are quite underrated as a form of input. If the squad is on duty hit t to stand them down. On the first squad leader, hit v for view squad. Scroll to the top of your military list, your squads are now up there with their names in grey. Scroll to the second squad leaders and a activate him as well. Groenteman wrote:I would agree that bugs are likely the worst part of DF, the keyboard based interface, while hilariously inconsistent and illogical, works very fast once you learn how to use it. Scroll to the first squad leader, hit a for activate. Not to mention the time I accidentelly forgot to add pants to uniform list, and told them to drop their regular clothes in favour of actual armor. I lose more soldiers due to them go friggin emo mode than due to battle. Which quickly stacks with the rain being green and melting their skin off, the sun being sunny, the zombies being smelly, etc etc. Giving them orders tend to very quickly switch them back and forth between citizen and soldier, which gives them the 'boohoo i was kicked from the army' thought. Worst bug at this moment would realy be the rediculously despressed military. I personally use them just to keep my little imbeciles from storming into the zombie horde to scavenge some dead guys socks, through the 'alerts' menu, rather than individualy assigning citizens to them. Keyboards are quite underrated as a form of input.īurrows are thankfully optional. I would agree that bugs are likely the worst part of DF, the keyboard based interface, while hilariously inconsistent and illogical, works very fast once you learn how to use it. Its also a work in progress and you will have to get used to clunky interface, some bugs and ASCII graphics (though the later can be partly remedied with fan-made graphic packs). It is two tiles by one tile in size, and it can be either manually operated by a dwarf with the pump operator job or by using gear assemblies connected to water wheels and/or windmills. Those who like the sound of Dwarf Fortress should check it out, but be warned, its not for everyone. A screw pump is a small building that can lift liquids ( water or magma) from one level below onto the same Z-level as the pump. In vanilla minecraft that first half is picking up water or magma with a bucket and dropping it somewhere else for an infinite flow of the stuff.Įasier is not better, simpler is not more fun, and I quickly grew bored of MC and went back to DF for dropping some more goblins into giblets so I can make lots of socks out of them.Īaanyhow, what I mostly wanted to say is, im delighted that someone apparentelly felt the same and made this excellent mod. In DF to flood some place with water or magma you have to: Order machine parts from workshops, order a water wheel or windmill to be built, and using axles to link that to a screw pump that draws from an actual source of water (rivers, underground lakes, aquifers). Heres an example that may sound familiar in some places: While lots of mechanics present in DF are in minecraft (cube based grid mining, fluid dynamics, procedural world generation, cyan stuff deep underground), it allways kind of ended up becoming the kids version. With Notch having claimed years ago that minecraft was 'inspired' by Dwarf Fortress (ASCII simulation game/roguelike), it allways disappointed with missing some of the elements that made DF the game I probably spent more hours on than any other.
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